FX Dust Particle

As we move along this week I've been given the task to create the FX, dust particles in particular. I start researching the best way in creating this for this film. I go back to basics of what I know of scripting OSL. A major reference that I use is fundza.com because in a previous quarter I took a class that dealt with this. I know that most of it is more central around RenderMan but Arnold does have the capability of using the same language.

I found a vimeo tutorial that is more geared toward the effect that we want to accomplish.

https://vimeo.com/184711154

It's about dissolving an object to dust. That got me to think that I could write a script for it. However there is a disadvantage to this. One, if I write the script with an emission line and an opacity layer that we could animate, would I be able to guarantee it to work. Option two, I could create an image sequence that can work but it will only last as long as the sequence does as a set time. Like if it lasts for 30 seconds or less then we would have to create a separate scene of when the characters or objects disappear.


At this point in time I created this test for the dust particles. As a side note I have yet to attach any material to it.





Other research sites.

https://docs.arnoldrenderer.com/display/A5AFMUG/OSL+Shaders

https://download.autodesk.com/us/maya/2009help/index.html?url=API_Writing_a_simple_plugin.htm,topicNumber=d0e633773

https://cgbeer.com


Comments

Popular posts from this blog

Living Room Props