I've been more focused lately on scripting as a way to produce faster models and rigs.
https://vimeo.com/184711154
particle dust
https://cgbeer.com/
free tutorials
mport maya.cmds as cmds
cmds.createCurveWarp('polygonName','curveName')
CurveWrap Deformer
https://www.highend3d.com/maya/script/advancedskeleton5-for-maya
Advance Skeleton 5 maya plugin
Here is some links that I found that would most help our production. As we continue this week I hope to have a testing demo. Right now it is unclear if we will use Arnold of Unreal engine to render though I will use both as a test to see which will render the fastest with all the FX.
Also I've been reading up on how to create and set up plugins for Maya.
https://download.autodesk.com/us/maya/2009help/index.html?url=API_Writing_a_simple_plugin.htm,topicNumber=d0e633773
https://vimeo.com/184711154
particle dust
https://cgbeer.com/
free tutorials
mport maya.cmds as cmds
cmds.createCurveWarp('polygonName','curveName')
CurveWrap Deformer
https://www.highend3d.com/maya/script/advancedskeleton5-for-maya
Advance Skeleton 5 maya plugin
Here is some links that I found that would most help our production. As we continue this week I hope to have a testing demo. Right now it is unclear if we will use Arnold of Unreal engine to render though I will use both as a test to see which will render the fastest with all the FX.
Also I've been reading up on how to create and set up plugins for Maya.
https://download.autodesk.com/us/maya/2009help/index.html?url=API_Writing_a_simple_plugin.htm,topicNumber=d0e633773
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