A crew member gave me a breakdown of the Mom character to model but the proportions were off. The structure of the body was not lining up so I ended up redrawing the character in its most basic shape to even begin on modeling the character. This is what I was given to start from. Out from that I drew this sheet of shapes to realign some proportions and to understand how the body looks under the layer of clothing.
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I've been more focused lately on scripting as a way to produce faster models and rigs. https://vimeo.com/184711154 particle dust https://cgbeer.com/ free tutorials mport maya.cmds as cmds cmds.createCurveWarp('polygonName','curveName') CurveWrap Deformer https://www.highend3d.com/maya/script/advancedskeleton5-for-maya Advance Skeleton 5 maya plugin Here is some links that I found that would most help our production. As we continue this week I hope to have a testing demo. Right now it is unclear if we will use Arnold of Unreal engine to render though I will use both as a test to see which will render the fastest with all the FX. Also I've been reading up on how to create and set up plugins for Maya. https://download.autodesk.com/us/maya/2009help/index.html?url=API_Writing_a_simple_plugin.htm,topicNumber=d0e633773
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