Rigging Characters of DUST
For an overview update on what has happened now.
I've been put in charge of rigging and all the technical aspects.
It was a big chunk of work that was dropped on me a week or two before the the new quarter. None of them were done and I was put on a spot light. My max time limit to have all three characters operational was four weeks. The job would have been impossible without the Advance Skeleton tool.
Here is a link to the official website:
https://www.animationstudios.com.au/advanced-skeleton
It was a big disappointment for me to not have the proper time to create my own rigs for the characters but time was ticking away. The animators needed a rig, as animation was suppose to begin that quarter.
I've never worked with a tool like this before and it took many trials and errors before I could present a reasonable rig.
Though there will always be a bump in the road.
Rig Fails:
Though I am content to say that these are old run ins that the crew and I had to face while making the rigs while the others would animate. It has come a long way. There will be some draw backs but not as often. Now, it has been an end of the Winter 2019 quarter. Animation is nearing its end, Lighting is getting its final passes, and Rendering of the Dust will be approaching in the Spring quarter in Savannah College of Art.
I've been put in charge of rigging and all the technical aspects.
It was a big chunk of work that was dropped on me a week or two before the the new quarter. None of them were done and I was put on a spot light. My max time limit to have all three characters operational was four weeks. The job would have been impossible without the Advance Skeleton tool.
Here is a link to the official website:
https://www.animationstudios.com.au/advanced-skeleton
It was a big disappointment for me to not have the proper time to create my own rigs for the characters but time was ticking away. The animators needed a rig, as animation was suppose to begin that quarter.
I've never worked with a tool like this before and it took many trials and errors before I could present a reasonable rig.
Though there will always be a bump in the road.
Rig Fails:
Though I am content to say that these are old run ins that the crew and I had to face while making the rigs while the others would animate. It has come a long way. There will be some draw backs but not as often. Now, it has been an end of the Winter 2019 quarter. Animation is nearing its end, Lighting is getting its final passes, and Rendering of the Dust will be approaching in the Spring quarter in Savannah College of Art.
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